The Last Spark
Primary Role: Concept Artist | Secondary Role: 3D Artist
Project Duration: 05/14/2018 - 06/22/2018
Character and Creature Design
One of the biggest selling points for The Last Spark was it’s main character, Spark. Whenever I pitch projects, I try to include some art as a hook, but we only had two days to come up with pitches so I whipped up this quick doodle at my work counter and embedded it in the PowerPoint.
The original design for spark included two pieces of cloth that draped from the shoulders, and a third piece of cloth that ran down the back and dragged behind him. Given the we had less than six weeks to make this game, there were immediate changes. The third piece of cloth was too complex to animate in such a short time, and closely resembled elements of the character design from Journey that we didn’t want to steal. The two cloth flaps were eventually conjoined into one rigged object for the sake of easier animation and physics. Once we decided on these changes, I made a set of quick orthographic drawings to help our character artist construct the model.