Tools: Maya, Substance Painter, Illustrator

Botanical Study Cylinder

I started out just wanting to make a plant, but I couldn’t keep my grubby little sci-fi loving hands out of this project. I do a lot of dingy, banged up tech objects, but this time, I wanted to dive in hard with the super sleek stormtrooper helmet style white plastic.

 

RENDERS

BotanicalCylinder_2.0_2.jpg
BotanicalCylinder_2.0_3.jpg
BotanicalCylinder_2.0_4.jpg
 

TOPOLOGY

Low Poly at 5,162 triangles.

High Poly at 32,194 triangles.

 

MATERIALS

This model references two separate materials; one for the containment unit, and one for the plant. The containment unit’s textures are 2048 x 2048, and the textures for the plant are 1024 x 1024.

Cylinder Textures

Plant textures

Note: There is no metallic map for this model, it doesn’t feature any metallic surfaces. Accordingly, this texture slot is filled by pure black when working with PBR metal/roughness.