First Aid Kit
Tools: Maya, Substance Painter, Illustrator
Doctor doctor! This one has been a fun project. I’m hoping to come back shortly and update this model to include medical supplies inside, but for now I’m comfortable showing off the shell. I made several custom decals for this to help ground it in the world. I was actually sitting here with a toolbox for most of the process as a reference point, so don’t ever doubt the power of an analog reference object. The inside and outside are separate meshes, so the closed version can be rendered as a pickup item with less intensity.
I always try to be efficient when modeling props that are commonly used. First Aid kits are an incredibly common prop in video games, and I wanted to provide the option to use it in an interactive manner while still allowing them to be placed in the environment “willy-nilly” without too much concern for performance. To this end, the interior was modeled separately from the exterior, and can be loaded without the extra geometry.
This model references a single 4K material comprised of the following textures:
First Aid Kits are often collaborative products, containing components from multiple manufacturers to supply the end user with the materials they need to respond in a hazardous situation. I wanted to bring a little bit of this into the model by including some of my own custom branding stickers to make it stand out! Two of these are companies, one is a warning to the user, and one is a certification label asserting that the First Aid Kit (and the products therein) have passed a standard to ensure that they are fit to handle their described purpose.