Tools: Maya, Substance Painter, Illustrator

Computer Console

While working on this asset, I was inspired by the appearance of modern medical equipment, which usually has a semi-matte plastic shell. I tried to encapsulate that look here, while throwing in a few custom details.

 

RENDERS

AVA_GroundConsole_1.jpg
AVA_GroundConsole_2.jpg
 

TOPOLOGY

Low Poly at 1,096 triangles.

Low Poly at 1,096 triangles.

High Poly at 5,502 triangles.

High Poly at 5,502 triangles.

 

MATERIALS

This model references two materials, one for the screen, and one for the console. The textures for the console are 2K. There is a single texture for the screen at 1024x1024 that serves as both its Base Color and Emissive.