Tools: Maya, Substance Painter, Illustrator
While working on this asset, I was inspired by the appearance of modern medical equipment, which usually has a semi-matte plastic shell. I tried to encapsulate that look here, while throwing in a few custom details.
This model references two materials, one for the screen, and one for the console. The textures for the console are 2K. There is a single texture for the screen at 1024x1024 that serves as both its Base Color and Emissive.