Reverse Combat Knife

Tools: Maya, Substance Painter, Illustrator

I made this as a quick model for a daily challenge on r/Daily3D. The topic was “knife” (I know, I went so far out of the box) and I realized that I hadn’t done any kind of blade weapon before. I immediately knew that I wanted to do something reverse handled, so that it could be used in close quarters, fast action scenarios. I drew a lot of inspiration from the chef’s knife I use everyday at home, modeling the curve of the blade in a similar fashion. My chef’s knife (unfortunately) doesn’t have a side covered in teeth, so I added those to help make it clear that this is meant for something a little more stressful than making chicken soup. I also wanted to give it a unique handle, and created this shimmering checkerboard pattern. I was inspired by hydro dipping, in which artists dip objects into layers of paint floating on water to completely coat an them in unique patterns.

 

Renders

CombatKnife_Preview.jpg
CombatKnife_1.jpg
 

TOPOLOGY

Low Poly at 2,582 triangles.

Low Poly at 2,582 triangles.

High Poly at 58,374 triangles.

High Poly at 58,374 triangles.

 

Materials

This model references a single 2K material composed of the textures below.

 

CUSTOM DECALS

VarnhalTactical.png

I wanted to add an extra layer of personality to this knife, so I created this custom vector logo in Illustrator. I wanted it to be simple, but distinct. The logo is composed of the company’s initials, VT, with the letter T as a sword cutting through the center of the letter V.